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Buy a game psychotic reaction

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Hellblade: Senua's Sacrifice is a dark fantasy action-adventure game developed and published by the British video game development studio Ninja Theory. Inspired by Norse mythology and Celtic culture , the game follows Senua, a Pict warrior who must make her way to Helheim by defeating otherworldly entities and facing their challenges, in order to rescue the soul of her dead lover from the goddess Hela.

Hellblade features support for virtual reality , which was added in a update. Self-described as an " independent AAA game ", Hellblade was created by a team of approximately twenty developers led by writer and director Tameem Antoniades. The game blends several genres , including hack and slash , puzzle solving , and psychological horror. Voice acting is an integral part of the game, while its cutscenes combine motion capture by Melina Juergens, and live action performances by other actors.

The game's narrative serves as a metaphor for the character's struggle with psychosis , as Senua, who suffers from the condition but believes it to be a curse, is haunted by an entity known as the "Darkness", voices in her head known as "Furies", and memories from her past. To properly represent psychosis, developers worked closely with neuroscientists , mental health specialists, and people suffering from the condition. Hellblade was a commercial success and was well-received by critics, who praised it as a work of art and applauded its uncommon choice of revolving around psychosis, the quality and uniqueness of its approach of the condition, and its story and main character.

Its overall presentation, along with Juergens' performance, were also considered superior in quality to what independent games usually provide, although its gameplay and other elements received some criticism. The game sold over a million copies across all platforms by June Hellblade: Senua's Sacrifice is divided in two types of gameplay: the first allows Senua to walk freely and interact with her surroundings. Those parts focus on either story via voiceover, as Senua travels from one location to another, or the resolution of a puzzle or challenge of some kind to progress further.

She can use a capacity known as "focus", in reference to her tendency to see things differently from other people due to her condition, to trigger puzzle-related events. If she uses her focus on totems hidden throughout the game, it triggers a memory via voice-over of her friend Druth telling her of the stories of the Norsemen ; activating all forty-four of them triggers a bonus cutscene shortly before the game's climax, that extends on Druth's backstory.

In addition, Hellblade features fights against malformed representations of Northmen who block her progression, including occasional bosses.

During those fights, Senua has her sword drawn out, and is turned towards one of her enemies, on which the camera is automatically focused; she can use two kind of attacks, quick or heavy, kick an enemy to prevent it from blocking her attacks, parry , or dodge. If Senua suffers a strong hit, or several hits in a row, she falls to the ground, and the player must press the corresponding button repeatedly as fast as possible before an enemy deals her a fatal blow; if she does not get back up in time, she dies.

The closer she is to death, the more difficult it is for her to get back up; she can also die from a regular hit, if she was already very close to death. Hellblade does not feature any heads-up display or tutorials. Instead, Druth, Furies, or the Darkness, provide audio indications on game mechanics , and how to progress through levels and puzzles.

Set in the late 8th century, the game starts with Senua Melina Juergens , a Pict warrior from Orkney arriving at the border of Helheim in a quest to save the soul of her dead lover, Dillion Oliver Walker , from the goddess Hela. She is followed by the Darkness Steven Hartley , a dark entity at the core of the curse. She carries Dillion's severed head to use it as a vessel to his soul and is guided by her memories of the stories of Druth Nicholas Boulton , a former slave of the Norsemen well-versed in their legends, now deceased, who became her friend and mentor during a year-long self-imposed exile.

To enter Helheim, Senua defeats both the fire giant Surt and the spirit of illusions Valravn , but as she crosses the bridge to Helheim, she is attacked by Hela, who defeats her with a single blow, shattering her sword. Barely surviving the encounter, she follows visions of Druth and a man-shaped light she believes to be Dillion to a great tree where she faces four challenges linked to her past and is rewarded with the legendary sword Gramr , strong enough to kill gods. Meanwhile, Senua's backstory is unveiled through her hallucinations, revealing that her mother Galena Ellie Piercy suffered the same curse she did but did not believe it to be dreadful.

However, Senua's devoutly religious father, Zynbel also performed by Hartley , did and burned Galena alive. Senua witnessed the event at age five, which caused her psychosis to worsen significantly and led her to convince herself her mother died willingly. Her father, convincing her that her condition was a curse, abused Senua emotionally and physically and isolated her from the rest of the world until she met Dillion when he visited her village.

The two fell in love, and Senua left her father to be with him, as he saw her as different and misunderstood instead of cursed. However, after a plague killed many in Dillion's village, Senua, believing the fault to be hers, left in exile.

When she returned a year later, having hopefully left the Darkness behind, she found everyone killed by Norsemen, who had invaded, sacrificing Dillion in a blood eagle to their gods. Ultimately, Senua fights against the influence of the Darkness and defeats the beast Garm. She realizes the Darkness is a representation of her father's abuse and beliefs and frees herself from the Furies. Soon after, she faces a legion of Hela's warriors in a hopeless fight and is killed.

In her final moments, she recalls Dillion telling her of the importance of the acceptance of loss. As the imagery of Helheim fades away, Hela drops Dillion's head into the abyss, but as the camera returns to her, Senua is standing in her place, with a dead Hela in place of Senua's body. Having accepted that it was never possible to bring her lover back and that she is not responsible for his death or anyone else's, Senua frees herself from the Darkness' influence and accepts the Furies not as a curse, but a part of who she is.

She invites the player to follow her, while the Narrator says her goodbyes to the player. Hellblade was announced for the PlayStation 4 at Sony's Gamescom media briefing on August 12, , where a trailer was shown. In a joint statement, Ninja Theory described the game as "an experience focused on delivering a deep character in a twisted world, with brutal uncompromising combat", and stated that they wanted to "make a smaller, more focused game experience that is uncompromising in its combat, art and story".

Hugues Giboire, art director of the previous Ninja Theory game Heavenly Sword , rejoined the studio to work on the game. It was written and narrated by Antoniades, and edited by Juergens. The main inspiration of Senua's character was the Iceni queen Boudica , while her name came from Senuna , a Celtic goddess long lost to historians but re-discovered in , whose name was at first read incorrectly as Senua. Towards the end of the 8th century, the first Vikings arrived in the lands of the Picts, more specifically the islands of Orkney , and replaced them as the main population of the land.

Based on the belief that the Norsemen were known for sacrificing the leaders of the tribes they had conquered to their gods, the game's director and lead writer Tameem Antoniades decided to use this as the basis for Senua's quest and trauma, and to have her find everyone in her village killed by the Norsemen and her lover sacrificed to Norse gods via the blood eagle , a ritualized method of execution whose authenticity is actually debated among historians.

According to Antoniades, the team, researching Celtic culture and the Celts' views on mental disorder, found out that they used the term "gelt" for a person who had been driven mad by a curse, grief, or the trauma of a battle, and that the gelt would take to a life in the woods in search of penance, punishment and purgatory; the team decided to make Senua a gelt, who had left her home in exile for those reasons.

The character of Druth was based on both a real Irish Celt named Findan who was enslaved by the Norsemen in the 8th century, but eventually escaped and became a monk, and the Celtic tale of "a mad sinner who flees battle into exile and takes on a beastly nature, growing feathers on his body". The character was given a backstory similar to Findan's, a cloak featuring feathers, and was named after another word used by the Celts to describe mental disorder, "druth", meaning "fool" or "one who utters the words of gods".

Antoniades and his team initially conceptualized Hellblade: Senua's Sacrifice as "a compelling, adult, fantasy game". However, the team came to see it as an opportunity to raise awareness on psychosis; regarding the team's interest with the condition, Antoniades stated "It is easy to see the pain and suffering caused by physical diseases or physical trauma, it is not so easy to see the mental suffering or trauma or severe mental illness.

But what if we could find a way to see it? Games are capable of drawing you in for hours on end, playing the role of a character who's different from you, experiencing their perspective, and actively involving you in a world that functions with a different set of rules. Paul Fletcher, neuroscientist and psychosis expert, who worked on the game. Antoniades admitted that during his research, he "didn't have to look very far to discover my own ignorance of the subject".

Often the recovery is not about curing yourself of hallucinations, but finding ways to live with them. That was a revelation to me". Experts who worked closely with the team include Professor Paul Fletcher from the University of Cambridge , and writer and psychologist Professor Charles Fernyhough from the University of Durham , an expert on voice hearing.

Antoniades was marked by the story of "a girl who has to live with an angry voice screaming at her, slamming on her doors and walls 24 hours a day. That's someone who would often see corpses hanging in the room, so real that they would sometimes try to rescue them"; this inspired several events featured in the game as well.

When working with experts, the team realized that "quite often, the illness comes not from the symptoms , but from the stigma , isolation , and mistreatment that comes about from the rest of society".

This led the team to make Senua's father and the way he abused and isolated her during her youth the real nature of the Darkness which haunts her. Senua's voice acting and motion capturing were performed by German freelance photographer and video editor Melina Juergens, who had not done either of those things prior to Hellblade. Game director and lead writer Tameem Antoniades stated that he knew her well enough to know that he did not have to teach her how to act, but to "relive her own internal pain".

As they only had one camera, the team opted to make all the cutscenes be presented as one single long take , the objective being to make the viewer feel like "an observer, like a presence watching Senua throughout".

Operating on a much smaller budget with Hellblade: Senua's Sacrifice than their previous games, Ninja Theory went out of their usual ways to film the cutscenes of the game. Instead of going to bigger studios and having a team of approximately 20 people film several actors together, like they did in the past, they filmed only Juergens in a small space, with only three other people needed on set: Antoniades directing and filming, one person to look after the audio, and one person to look after the motion capture process.

To save more money, the team used equipment described by Antoniades as "fairly cheap", including material bought at a low price at IKEA and on Amazon. The helmet capturing Juergens' expressions and voice was provided to the team by Technoprops.

The team opted to feature only two cameras on the helmet, as they felt that having four would be too uncomfortable for Juergens and impact her performance. The audio recording device was the most expensive part of the setup, and was placed around Juergens' forehead to avoid recording breathing sounds.

Because all of Juergens' audio was recorded live, the team could not give her indications or reminders directly, or play music she would synchronize her performance with. For this reason, pre-recorded audio notes by Antoniades and excerpts from the soundtrack would be played at the same time on headphones both he and Juergens would wear, so they could act accordingly and in synchronization with each other.

To feature the voices in Senua's head in a way that would be realistic regarding actual people suffering auditory hallucinations , the team, based on descriptions by Professor Charles Fernyhough, an expert on the subject, recorded several actors using binaural recording that also records the 3D position of sound, so the voices would sound as close or distant as the actors were to the microphone, replicating the way human ears perceive sounds.

The team then invited voice hearers to listen to the result in order to give them feedback for future recordings. Hellblade was released for Microsoft Windows and PlayStation 4 via digital channels on August 8, The game received "generally favorable reviews", according to review aggregator Metacritic. Juergens' performance, and the game's sound, artistic direction, tense atmosphere, and low price, were also praised; the quality of its production value and graphics was singled out as superior to what independent games usually offer.

Brandin Tyrrel of IGN praised the story, sound, directing, art direction, voice acting, music, and innovative presentation, and stating "it unfolds like a beautiful, dark, tense visual novel, placing the excellently raw, human performance of its main character front and center on her journey into the land of the Northmen. He applauded the story, sound, characters, graphics, Juergens' performance and "piercing intensity".

He appreciated the less artistic elements, but felt that the gameplay for battles was "usually satisfying but can also feel like a chore in confined spaces". However, the described the boss fights as "all unique and exceptionally memorable". In a positive review, Leif Johnson of PC Gamer praised Hellblade: Senua's Sacrifice for its themes, presentation and story, but complained that the "inspiration doesn't carry over to the actual fights.

Nor does it help that there's precious little variation in the foes themselves, who almost always show up as tall, shirtless warriors with deer-skull helmets or as beefy berserker shamans.

By the end of the first hour, you've basically seen every non-boss you're going to see". He did, however, consider combat to get much better once Senua has to face many enemies at once. Several reviewers were less enthusiastic, with most criticism directed at the gameplay, fights and puzzles; however, most of them still praised Hellblade as a work of art. Among those were Game Informer ' s review, who found Hellblade to be "undeniably memorable, telling a compelling tale that explores subject matter many consider taboo".

However, he believed that the gameplay suffered from the game's themes. Unaware of the fake nature of the game's supposed permadeath, he complained that it was too unclear how close to a permanent game over he was, and felt the sense that he was in "frustrating". He also found the puzzles tedious, and believed that the idea of the fight sequences allowing certain enemies to be off-screen translated poorly to gameplay. The game's depiction of psychosis was applauded, and often described as the game's greatest quality.

Several media outlets and reviewers analysed the game's depiction of psychosis in more detail: it was noted that all parts of the game, including the fights and puzzles, were made to further the depiction of Senua's psychosis and revolved around her condition.

Michael Briers of PlayStationLifeStyle , stated that "by working closely with neuroscientists and those unfortunate few who have been diagnosed as psychotic, Hellblade carefully avoids those cheap, half-assed tropes that render a character insane and, therefore, woefully one-dimensional.

Not only does it act as a disservice to those who suffer with mental illness, this practice of painting in broad strokes only minimizes the room for nuance, but Senua's Sacrifice boldly cuts through the white noise". Looking back, I found depths of despair and anger there that were sometimes hard to meet head on [ But still Senua fights.

It's a little inspiring.

I forced my friends to make a video game..., time: 14:59
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